Description
Creating a character
Base passions
Homeland: base passions
Passion
|
Value
|
Love (Family)
|
60%
|
Loyalty (Clan)
|
60%
|
Hate (Wolf pirates)
|
60%
|
Occupation tables
Roll 1d20 for parents occupation, or choose from the table.
Homeland: parent's occupation
Roll
|
Occupation
|
1-7
|
Fisher
|
8-10
|
Sailor
|
11-12
|
Shaman
|
13-16
|
(Wood)crafter
|
17-19
|
Warrior
|
20
|
Admiral (Noble)
|
Family history
This table determines the history of player characters grandparents and parents. Years are approximate outside of dragon pass, but they correlate fairly well with the years in family history sheet.
Homeland: family history
Year
|
What happened
|
Your grandparent's history
|
1582
|
Dormal the sailor arrives. Roll d20
Dormal the sailor
Roll
|
Result
|
1-4:
|
Grandparent missed Dormal, no changes.
|
5-10:
|
Grandparent met Dormal, Water rune +10%
|
|
1597
|
|
1602
|
|
1603-1604
|
|
1605
|
|
Your parents history
|
1608
|
|
1610
|
|
1613
|
|
1615
|
|
1616
|
|
1618
|
|
1619
|
|
1620
|
|
1621
|
|
Your personal history
|
1622
|
|
1623
|
|
1624
|
|
Rune affinities
Cultural skills
Homeland: skill bonuses
Skill
|
Value
|
Cultural weapon
|
Value
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|
Skill
|
00%
|
Weapon
|
00%
|