RQ Wolf Pirate events
Wolf pirates are based in three step islands.
Description
(Quoted from Guide to Glorantha Page 258 used as fair use)
The Wolf Pirates began as refugee Ygg’s Islanders liberated from the Closing by Dormal the Sailor. Rich in fishing, their islands grew severely overpopulated during the Closing. The situation had grown so bad that they were eating their children when The Sailor arrived. The residents lost no time in contacting their own naval spirit, who sent them the first of the sleek, beast-prowed warships which have since prowled the coasts, rivers, and deeps of the world.
The Wolf Pirates originally allied themselves
to the Vadeli and scoured the Neliomi Sea, content
to plunder everywhere and send the booty home
and to the Vadeli Isles. After the defeat of the
Vadeli, the Wolf Pirates spread eastward along
Genertela’s southern coasts. Often, colonies were
settled as pirates brought their families from the
desolate Ygg’s Isles to better homes, notably the
Three Step Islands (which had been uninhabited
at the Opening), Gothalos in Jrustela, and Ginorth
in Seshnela.
The Wolf Pirates declared a brotherhood of
equals after they left their homeland. All factors
of rank, inheritance, and family were given to the
Deep Sea, and instead each man or woman would
be judged only on his or her abilities for the fleet.
This theoretically egalitarian society is actually run
by the toughest and most competent captains, who
usually own the best ships.
The most famous of the Wolf Pirates is Harrek
the Berserk, a Rathori tribesman who plundered his
homeland before fleeing to the Wolf Pirates. He has
attracted many other freebooters to his ships and
fears no one alive. Harrek is supreme at the Three
Step Islands and more or less leads the Wolf Pirates.
No one knows how many Wolf Pirates there
are, or how many ships. About two dozen Wolf
Pirate ships left Loskalm, and although some
have been sunk, others have been built, too.
Furthermore, at least as many galleys and round
ships have since joined the fleet. There may be as
many as 30 to 60 ships in all, though they range all
along the southern coast, and have so far never all
been in one place at the same time.
Wolfships
(Quoted from Guide to Glorantha Page 258 used as fair use)
The characteristic ship of the Wolf Pirates is a fast and narrow 50-oared sailing ship used for ramming and boarding. They are protected by fierce magical figureheads on the prow (typically a demonic wolf); these figureheads are not only defensive but are known to curse, bind, and even bite enemy ships. These galleys are capable of remarkably quick bursts of speed. Crew: 50 warrior rowers, 5 officers, 1 captain.
Events
Year | What happened | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Your grandparents history | |||||||||||||||
1622 | Harrek the White bear lead the fleet to jungles of Laskal where you fought against the Bat people and sacked the forest of disease. Roll 1d20:
| ||||||||||||||
1623 | The wolf pirates got tangled up in some intrigue in Fonrit and set sail for Jrustelia. Harrek got lost in Iron city and the crew wanted to sail away without him, but sub-commander Argrath wanted to wait. Choose to side with Argrath or rest of the crew.
| ||||||||||||||
1623 | Wolf pirates sailed to Holy country to aid in a war against Lunar empire. Roll from Battle of Pennel ford table in main rulebook and proceed to Sack of City of wonders from there.
After that Wolf Pirate captain Kostid Surehand invited you to drink some of wine. The wine was poisoned and last thing you heard was "I need to get rid of the rest of you Argrath's dogs." When you woke up you were on a slave ship. |
Return to your original homeland section for the rest of character generation.