Aikairjat osa kaksi - Aaltojen valkoiset hampaat
Chronicles part two - White fangs of the waves
Her majesty, Queen Eitadda first of her name, of New Salmancia, Duchess of Llethy, Warlord of the Orcs, Protectress of Arelea etc. sends a diplomatic mission to sail around the inner sea. Their mission is to find a new god for the new realm.
Sisällysluettelo
Dramatis personae
Characters who play important part in this generation.
Player characters
Esmeralda - Human fighter
Esmeralda was born in the streets of Llethy to a woman of questionable morals. She didn't want to follow her mothers footsteps and strated wandering.
Seren - Wood elf rogue
Splee the Curious - Goblin wizard
Sage form the academy of New Salmancia.
Aries - Thiefling paladin
Atheist paladin who has forskaen the gods.
Durth Blackhammer - Dwarf cleric
Guild artisan, trained by his fathers. Borowwed the great hammer Magehammer from last campaign.
Fitz - Halfling Bard
Wanderer from somewhere, propably from Aren Ciethy.
Zlash - Half-elf Barbarian
Zlash didn't like being a bureucrat in Tor Eleassar.
NPC Crew of HMS Pinafore
Taking the player characters around the inner sea is the good ship HMS Pinafore, and those who sail in her.
Captain - Toma Pagena
Really rough woman who chews, something, since tobaco hasn't been found.
Captain's parrot - Migel
Likes to swear a lot.
Pilot - Glenn from Livet
Lover and conosseur of alcohol.
Mate - Charlie the charming
Human man with a dark skin and twinkling eyes, for some reason doesn't like ladies that much.
Bosun - Wolfgang
Hides in his cabin every full moon.
Supercargo Anon Celona
Soft spoken older teenager from four sisters trade house.
Deckhand
Deckhands turn in to player characters when needed.
Cabin boy - Casco of Mostyn
There is a wanted poster that looks just like cabin boy, Wanted in Mostyn for serious, but unspecified, crimes. He looks like he's 11 or something.
Non-player characters in new Salmancia
Queen Eitadda
The great queen of the New Salmancia who sends our heroes to search for new gods.
Speaker of the council Ainnbech
Current speaker of the council of New Salmancia, gives players the secondary missions of making diplomatic connections, and if they can find nice one, a prince for the queen.
Non-player characters in Turania
Malik Rüstam
King of Turania, from the house of Asaf.
Cedvet the Brave
The first son of Malik Rüstam.
Götuk the beatutilful
Second son of Rüstam. Actual heir, since in Turania youngest son is the heir.
Erham the bastard
Third son of Rüstam. youngest son, but since he is not an official heir, being born to a concubine, he is not current heir aparent, but in the third place after Cedvet. Altought Rüstam has expressed thoughts about making Erham his official son.
High priest Ömer
High priest of the Phoinex. He is more interrested in studying magic in general than prisetly matters, he is one of the leading authorities considering magic in Inner sea region.
Non-player characters in Lugapolis
Lugapolis is a smallish city, mainly built from wood, on the southern shores of the great northern forrest. It is the main trade city of the mysterious Ilmes, the lynx people of the forrest.
The Torchbearer
The Torchbearer, or Torvikkandaja in Ilmes langugae, is the secular ruler of the Lugapolis, or Väljak as it is known to locals. He has two badges of office, a burning headdress and a two meter tall torch. His main duty is to burn the city to the ground if it ever gets invaded.
Eugaklis of Teosia the secretary of the torchbearer
Secretary of the torchbearer, human male.
High priest of the Chaos cat
A great sphinx. Seems kind of a pissed off about everything. His lawfull personality doesn't mesh with the chaos cat, but still he servers as one should.
Story
Our story starts from the New Salmancia, where HMS Pinafore has completed her sea trials. Seven heroes have been assembled, to seven cities for seven gods, to find a new god for the new Salmancia.
Session one - To Turania
HMS Pinafore sets sail and arrives in Dybolan, the capital of Turania. The third prince, Erhan has disappeared. After releasing some sla.. prisoners with jobs, and raiding a church of Wererats our heroes learn that the Mistress of evil lives in the Tomb of Bey Sahini.
Session Two - Tomb of Bey Sahini, part two
Our heroes enter the tomb of Bey Sahini. There they found were-rats, and a Dwarven hell-wizard who was communicating with spectral images of various horrors. After defeating him they found a mysterious letter.
Session three - Hot night at Malik's palace
After doing a litle switcheroo, a statue of unkonwn human mage is delivered to Malik's palace. Colonel Sinocva escapes to the fortress of grand Vizier, where players defeat her a day later. Unfortunately during the fighting, Aries is turned in to stone.
Session four - Lugapolis
Good ship HMS Pinafore arriwes at Lugapolis, a city of Ilmes-folk, a strange breed of catfolk. Great sphinx, the high priest of local god Chaos Cat returns Aries to life, but keeps the statue of a prince. Sphinx promises to return him to flesh, if players can stop an army of Hobgoblins from burning the city to the ground (or that the Torchbearer doesn't but the city to the ground to save it from the aforementioned hobgoblins)
After starting from tavern our heroes Zlash, Aries, Esmeralda and Seren head off to the nearby swamp, where they beat a hukikärmes that has been keeping local shaman a prisoner in his own home. Thankfull shaman promises to make a magic belt from the tail of haukikärmes to a belt for our heoes.
After getting lost in the woods they ran in to a hobgoblin patroll who had a map of the area. They find te hobgoblin camp and determine that there are more than hundred hobgoblins inside. After convincing Zlash that it's too many hobgoblins to take on alone, our heroes return to the city, and report their findings to the Torchbearer. After deliberating for a moment, the Torchbearer summons the heads of Clans to a meeting to determine that what needs to be done to counter the looming threat ....
Session five - battle of order against chaos
After some convinving all of the major clans join the attack on the hobgoblin camp. After defeating the gate guards our heroes move over to Warlord Goluk and his trusty Enchanter companion Vlad. After some fireballs and lot of swords, the villains are defeated, and clans of Lugapolis defeat the hobgoblin armies (without any casualties)