D&D:Chronicles

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Versio hetkellä 21. elokuuta 2024 kello 13.24 – tehnyt Chibidragon (keskustelu | muokkaukset) (Ak: Uusi sivu: Aikakirjat, or Chronicles is a long term campaign separated into about year length arcs. Each arc has its own heroes and villains. Main action is centred on the city of New Salmanc...)
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Aikakirjat, or Chronicles is a long term campaign separated into about year length arcs. Each arc has its own heroes and villains. Main action is centred on the city of New Salmancia, and lands it holds dominion over.

History

What has happened before.

Part one - Escape from Gods

An airship belonging to the Adrastian empire was carrying prisoners from the kingdom of Salmancia towards Adrastia. For some reason the airship veered off course and ended up in a magical storm that teleported it to the opposite side of the planet.

The survivors founded the City of New Salmancia to the old ruins on the island of Arelea. Heroes went forth and discovered some human and halfling settlements on the island, and learned that orc shaman Gorluk the Destroyer was amassing an army to conquer the island.

The orc army was defeated and Gorluk was destroyed for good. Peace returned to the island, at least for a while.

Part two - White fangs of the waves

Nineteen years later, the young queen of New Salmancia sends heroes across the inner sea to search for a new god to the new kingdom.

Character creation

The Finnish version of D&D is a bit different from the original D&D. Main difference is that you can add two to any one of your attributes, not just the one that your race gives you.

Some extra races and New Salmancian backgrounds can be found here: Character options in L&L:Aikakirjat.

Geography

Inner sea region

Different countries dot the lands around the inner sea.

New Salmancia (island of Arelea)

New Salmancia is the default homeland of the player characters. It is a constitutional monarchy where the monarch rules with the aid of the Senate.

Tor Eleasar (island of Arelea)

The high elves of Tor Eleassar focus their lives on bureaucracy. The large forest surrounding their tower city is inhabited by wood elves, who don't quite understand the joy of pushing papers.

Mostyn and Nammarath (island of Arelea)

Two human tribes live on the island. Mostyn has friendly relations with New Salmancia, and Nammarath not so. Their culture is fairly close to the European iron-age celts.

Turania

Turanians live on the peninsula jutting to the Inner sea. They are humans who, at least according to their own legends, are descendants of centaurs who lost their horse-parts.

Ilmekset

Cylonia

Minotaurs

Anubians

The Old world

Old world is where the original inhabitants of the New Salmancia came from.

(Old) Salmancia

The Kingdom of Salmancia was a noble land ruled by a just king. Unfortunately they fell to a surprise attack by the Adrastien Empire.

Adrastian Empire

City of Adrastia is ruled by the immortal God King, who is determined to bend the whole world to his will.