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Tyrmä's Sunday game nights, starting on the 21st of October. Merchants of the Void (name pending) is a sandbox-like science fiction space trader campaign running on Stars Without Number (Revised), available for free online and the Suns of Gold supplement for the same game. Do you have it in you to blaze the starlanes, dodging pirates, nosy customs officers and taxes alike? Intention is to play in English, but Finnish can be switched to if necessary.
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= On the Setting =
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The free rulebook has a more detailed history of the setting, but the short version is that humanity expanded to cover the entire Orion Arm, but then suffered a major collapse and is only now recovering, with some planets having reached levels of technology similar to before the collapse, while others still resemble post-apocalyptic wastelands.
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== Sector Pax Alpha ==
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The interstellar sector that this campaign will be taking place can be roughly split into two halves: the technologically and economically less developed “west” and the more developed “east” which suffers from its own problems, one among them a proxy war between two interplanetary governments. But where an ordinary planet-dweller sees problems, a far trader sees opportunity, and you need only the courage, the cunning and the cargo space to reap the rewards therein.
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= On the Nature of Far Trading =
 
= On the Nature of Far Trading =
  
''Perhaps most importantly, there is no such thing
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A trader that abides by every single law and regulation concerning trade is a trader that's soon to be bankrupt. Bribes, smuggling, and exploiting loopholes are some of the tools with which far traders stay in business.
as interstellar bulk shipping in Stars Without Number.
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Even the largest spike drive ships have cargo capacities
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= On the Starting Situation =
measured in a few tens of thousands of tons, while a
 
modern oil tanker has a capacity of around 500,000
 
tons. Trying to run a meaningful trade in bulk commodities
 
has been a lost cause ever since the jump gates
 
failed and massive system-ship freighters could no longer
 
make the jump between worlds. Such commerce
 
can exist inside a system, with huge slowboats moving
 
from planet to planet, but modern trade relies on carrying
 
small loads of high-value goods or expert services.
 
Most small merchant ships such as the ones a PC
 
group is likely to own rely on in-system supply runs as
 
their bread and butter. They cart loads of food, water,
 
replacement personnel, spare parts, and other life support
 
supplies out to remote asteroid mines, research
 
stations, and extraction plants. The pay is rarely much,
 
but such supply run missions are excellent hooks for
 
dropping a group into the middle of some disaster.
 
Trade beyond supply runs usually revolves around
 
moving local specialty tech or products. Local art, exotic
 
pharmaceuticals, high-quality technical specialties, or
 
passengers with special skills who want to reach a particular
 
world all make up this class of trade. For most
 
purposes, it’s not necessary to really elaborate on the
 
specifics of this, though it can add flavor to make up a
 
product or two unique to a given world. -Kevin Crawford, Stars Without Number, 235.
 
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= Starting Situation =
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At an orbital shipyard, your new ship is almost ready to go, and your careers as unscrupulous far traders can begin. But first you need products to trade, and you've managed to hear of a local bureaucrat who happened to lose a shipment of weapons, and might just be willing to tell you where that shipment is, if you provide them with some discreet help.
At the orbital shipyards of Thjorgt, your new ship is almost ready to go, and your career as an unscrupulous far trader can begin. But first you need products to trade, and you've just so happened to hear of a local bureaucrat who happened to lose a shipment of weapons, and might just be willing to tell you where that shipment is, if you help them with something...
 

Nykyinen versio 14. marraskuuta 2019 kello 12.39

Tyrmä's Sunday game nights, starting on the 21st of October. Merchants of the Void (name pending) is a sandbox-like science fiction space trader campaign running on Stars Without Number (Revised), available for free online and the Suns of Gold supplement for the same game. Do you have it in you to blaze the starlanes, dodging pirates, nosy customs officers and taxes alike? Intention is to play in English, but Finnish can be switched to if necessary.

On the Setting

The free rulebook has a more detailed history of the setting, but the short version is that humanity expanded to cover the entire Orion Arm, but then suffered a major collapse and is only now recovering, with some planets having reached levels of technology similar to before the collapse, while others still resemble post-apocalyptic wastelands.

Sector Pax Alpha

The interstellar sector that this campaign will be taking place can be roughly split into two halves: the technologically and economically less developed “west” and the more developed “east” which suffers from its own problems, one among them a proxy war between two interplanetary governments. But where an ordinary planet-dweller sees problems, a far trader sees opportunity, and you need only the courage, the cunning and the cargo space to reap the rewards therein.

On the Nature of Far Trading

A trader that abides by every single law and regulation concerning trade is a trader that's soon to be bankrupt. Bribes, smuggling, and exploiting loopholes are some of the tools with which far traders stay in business.

On the Starting Situation

At an orbital shipyard, your new ship is almost ready to go, and your careers as unscrupulous far traders can begin. But first you need products to trade, and you've managed to hear of a local bureaucrat who happened to lose a shipment of weapons, and might just be willing to tell you where that shipment is, if you provide them with some discreet help.