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		<id>http://tyrma.net/cwiki/index.php?action=history&amp;feed=atom&amp;title=Realm_rules_%28D%26D%3AChronicles%29</id>
		<title>Realm rules (D&amp;D:Chronicles) - Muutoshistoria</title>
		<link rel="self" type="application/atom+xml" href="http://tyrma.net/cwiki/index.php?action=history&amp;feed=atom&amp;title=Realm_rules_%28D%26D%3AChronicles%29"/>
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		<updated>2026-09-14T07:10:41Z</updated>
		<subtitle>Tämän sivun muutoshistoria</subtitle>
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	<entry>
		<id>http://tyrma.net/cwiki/index.php?title=Realm_rules_(D%26D:Chronicles)&amp;diff=393&amp;oldid=prev</id>
		<title>Chibidragon (31. elokuuta 2025 kello 19.14)</title>
		<link rel="alternate" type="text/html" href="http://tyrma.net/cwiki/index.php?title=Realm_rules_(D%26D:Chronicles)&amp;diff=393&amp;oldid=prev"/>
				<updated>2025-08-31T19:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='fi'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Vanhempi versio&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Versio 31. elokuuta 2025 kello 19.14&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Rivi 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Rivi 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a fairly short explanation of [[Valtakuntasäännöt (L&amp;amp;L Aikakirjat)|realm rules]], [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valtakuntasäännöt &lt;/del&gt;(L&amp;amp;L Aikakirjat)|institutions]], and [[Tutkimus (L&amp;amp;L-Aikakirjat)|research]] in english.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a fairly short explanation of [[Valtakuntasäännöt (L&amp;amp;L Aikakirjat)|realm rules]], [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valtakunnan instituutiot &lt;/ins&gt;(L&amp;amp;L&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;Aikakirjat)|institutions]], and [[Tutkimus (L&amp;amp;L-Aikakirjat)|research]] in english.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Realms =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Realms =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Chibidragon</name></author>	</entry>

	<entry>
		<id>http://tyrma.net/cwiki/index.php?title=Realm_rules_(D%26D:Chronicles)&amp;diff=391&amp;oldid=prev</id>
		<title>Chibidragon: Ak: Uusi sivu: This is a fairly short explanation of realm rules, institutions, and Tutkimus (L&amp;L-Aikakirjat)...</title>
		<link rel="alternate" type="text/html" href="http://tyrma.net/cwiki/index.php?title=Realm_rules_(D%26D:Chronicles)&amp;diff=391&amp;oldid=prev"/>
				<updated>2025-08-31T19:03:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ak: Uusi sivu: This is a fairly short explanation of &lt;a href=&quot;/cwiki/index.php/Valtakuntas%C3%A4%C3%A4nn%C3%B6t_(L%26L_Aikakirjat)&quot; title=&quot;Valtakuntasäännöt (L&amp;amp;L Aikakirjat)&quot;&gt;realm rules&lt;/a&gt;, &lt;a href=&quot;/cwiki/index.php/Valtakuntas%C3%A4%C3%A4nn%C3%B6t_(L%26L_Aikakirjat)&quot; title=&quot;Valtakuntasäännöt (L&amp;amp;L Aikakirjat)&quot;&gt;institutions&lt;/a&gt;, and Tutkimus (L&amp;amp;L-Aikakirjat)...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Uusi sivu&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This is a fairly short explanation of [[Valtakuntasäännöt (L&amp;amp;L Aikakirjat)|realm rules]], [[Valtakuntasäännöt (L&amp;amp;L Aikakirjat)|institutions]], and [[Tutkimus (L&amp;amp;L-Aikakirjat)|research]] in english.&lt;br /&gt;
&lt;br /&gt;
= Realms =&lt;br /&gt;
&lt;br /&gt;
Realm rules have been adapted from Pathfinder 2nd edition kingmaker rules ( https://downloads.paizo.com/Kingmaker+Players+Guide.pdf ) &lt;br /&gt;
&lt;br /&gt;
== Realm ability scores ==&lt;br /&gt;
&lt;br /&gt;
Realms have ability scores and skills, just like characters. These scores are quite different.&lt;br /&gt;
&lt;br /&gt;
=== Culture ===&lt;br /&gt;
&lt;br /&gt;
Culture measures the interest and dedication of your nation and its people to the arts and sciences, to religion and reason, and to the subjects that your society chooses to learn about and to teach. &lt;br /&gt;
&lt;br /&gt;
Culture governs following skills:&lt;br /&gt;
Magic&lt;br /&gt;
Science&lt;br /&gt;
Religion&lt;br /&gt;
&lt;br /&gt;
The Ruin of the culture is decadence&lt;br /&gt;
&lt;br /&gt;
=== Economy ===&lt;br /&gt;
&lt;br /&gt;
Economy measures the practical day-to-day workings of your society as it comes together to do the work of making and building, buying and selling. &lt;br /&gt;
&lt;br /&gt;
Skills governed by economy are:&lt;br /&gt;
Trade&lt;br /&gt;
Industry&lt;br /&gt;
Seafaring&lt;br /&gt;
&lt;br /&gt;
The Ruin of the economy is Crime&lt;br /&gt;
&lt;br /&gt;
===  Loyalty ===&lt;br /&gt;
&lt;br /&gt;
Loyalty measures the collective will, spirit, and sense of camaraderie the citizens of your nation possess. How much do they trust and depend on one another? &lt;br /&gt;
&lt;br /&gt;
Skills governed by loyalty are:&lt;br /&gt;
Bureaucracy&lt;br /&gt;
Diplomacy&lt;br /&gt;
War&lt;br /&gt;
&lt;br /&gt;
The ruin of Loyalty is Corruption&lt;br /&gt;
&lt;br /&gt;
=== Stability ===&lt;br /&gt;
&lt;br /&gt;
Stability measures the physical health and wellbeing of your nation. This includes its infrastructure and buildings, the welfare of its people, and how well things are protected and maintained under your rule.&lt;br /&gt;
&lt;br /&gt;
Skills governed by stability are:&lt;br /&gt;
Agriculture&lt;br /&gt;
Defence&lt;br /&gt;
Construction&lt;br /&gt;
&lt;br /&gt;
The ruin of Stability is Decay&lt;br /&gt;
&lt;br /&gt;
== Ruin ==&lt;br /&gt;
&lt;br /&gt;
Unlike characters, realms also have negative abilities, these are called ruin. Ruin points are accumulated from various actions. When points exceed the associated ability score, the ruin modifier (starts from zero) is lowered by one. This modifier is added to most rolls of that ability.&lt;br /&gt;
&lt;br /&gt;
''Culture'' is opposed by ''Decadence'', which represents citizens falling to debauchery, delving&lt;br /&gt;
into forbidden lore, pursuing unethical research practices, or destroying theirown heritage and history.&lt;br /&gt;
&lt;br /&gt;
''Economy'' is opposed by ''Crime'', which includes theft, smuggling, and enterprises that suffocate prosperity. &lt;br /&gt;
&lt;br /&gt;
''Stability'' is opposed by ''Decay'', representing physical harm, neglect, or degradation of the kingdom, its people, and its infrastructure.&lt;br /&gt;
&lt;br /&gt;
''Loyalty'' is opposed by ''Corruption'', which represents bureaucracy's are subjected to bribery and shady inside deals.&lt;br /&gt;
&lt;br /&gt;
== Realm level ==&lt;br /&gt;
&lt;br /&gt;
Like Player Characters realm also has levels, it is dependent on two things, population and fame.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Realm level&lt;br /&gt;
|-&lt;br /&gt;
! Level !! Fame needed !! Population needed !! Proficiency bonus !! Noble rank for head of state !! Benefits&lt;br /&gt;
|- &lt;br /&gt;
| 1 || 0 || 3 || 2 || '''Knight''' || Government, Proficiency to one skill&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 20 || 6 || 2 || Thane || Feat&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 50 || 9 || 2 || Freiherr || Ability score increase&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 90 || 12 || 2 || '''Baron''' || Feat&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 140 || 15 || 3 || Earl || Extra action&lt;br /&gt;
|- &lt;br /&gt;
| 6 || 200 || 18 || 3 || Viscount || Ability score increase&lt;br /&gt;
|- &lt;br /&gt;
| 7 || 270 || 21 || 3 || '''Count''' || Proficiency to three skills&lt;br /&gt;
|- &lt;br /&gt;
| 8 || 350 || 24 || 3 || Marquis || Feat&lt;br /&gt;
|- &lt;br /&gt;
| 9 || 440 || 27 || 4 || Prince || Ability score increase&lt;br /&gt;
|- &lt;br /&gt;
| 10 || 540 || 30 || 4 || '''Duke''' || Court&lt;br /&gt;
|- &lt;br /&gt;
| 11 || 650 || 33 || 4 || Archduke || Extra action&lt;br /&gt;
|- &lt;br /&gt;
| 12 || 770 || 36 || 4 || Palatine || Feat&lt;br /&gt;
|- &lt;br /&gt;
| 13 || 900 || 39 || 5 || '''King''' || Ability score increase&lt;br /&gt;
|- &lt;br /&gt;
| 14 || 1040 || 42 || 5 || '''King''' || Expertise to two skills&lt;br /&gt;
|- &lt;br /&gt;
| 15 || 1190 || 45 || 5 || '''King''' || Ability score increase&lt;br /&gt;
|- &lt;br /&gt;
| 16 || 1350 || 48 || 5 || '''King''' || Feat&lt;br /&gt;
|- &lt;br /&gt;
| 17 || 1520 || 51 || 6 || '''Emperor''' || Rising power &lt;br /&gt;
|- &lt;br /&gt;
| 18 || 1700 || 54 || 6 || '''Emperor'''|| Ability score increase&lt;br /&gt;
|- &lt;br /&gt;
| 19 || 1890 || 57 || 6 || '''Emperor'''|| Extra action&lt;br /&gt;
|- &lt;br /&gt;
| 20 || 2090 || 60 || 6 || '''Emperor'''|| Global empire&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Population ===&lt;br /&gt;
&lt;br /&gt;
Population is quite an abstracted number that represents the residents of the realm. For humans population one is 100 peasants, and each subsequent number represents an increase of 25% to the last. In addition to natural population growth, this could also mean that people that live in the realm are getting richer, and/or more productive.&lt;br /&gt;
&lt;br /&gt;
=== Fame ===&lt;br /&gt;
&lt;br /&gt;
Fame is measurement of how well the realm is known, and the pride of the people living there. It is accumulated according to the following table:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Fame and glory&lt;br /&gt;
|-&lt;br /&gt;
! Event !! Fame &lt;br /&gt;
|-&lt;br /&gt;
| Each year || 1&lt;br /&gt;
|-&lt;br /&gt;
| War is declared || 5&lt;br /&gt;
|-&lt;br /&gt;
| Province is annexed to realm || 2&lt;br /&gt;
|-&lt;br /&gt;
| Victory in war against a lower, or equal level enemy || 5&lt;br /&gt;
|-&lt;br /&gt;
| Victory against a larger level realm  || 10&lt;br /&gt;
|-&lt;br /&gt;
| PC in realm gains level 10 || 1&lt;br /&gt;
|-&lt;br /&gt;
| PC in realm gains level 15 || 5&lt;br /&gt;
|-&lt;br /&gt;
| PC in realm gains level20 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [Valtakunnan instituutiot (L&amp;amp;L-Aikakirjat)|institution]] is formed || 2&lt;br /&gt;
|-&lt;br /&gt;
| Something else || ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Realm turns ==&lt;br /&gt;
&lt;br /&gt;
Each turn (year) begins with a roll from a random events table. Reacting to these events is considered one action.&lt;br /&gt;
&lt;br /&gt;
Realm has from one to four actions it can perform during the turn.&lt;br /&gt;
React to an event&lt;br /&gt;
Diplomatic mission (PC's can aid)&lt;br /&gt;
Attract immigrants (PC's can aid)&lt;br /&gt;
Research&lt;br /&gt;
Decrease ruin&lt;br /&gt;
Collect taxes&lt;br /&gt;
Declare a war&lt;br /&gt;
Lower unrest (PC action)&lt;br /&gt;
Equip Army / Navy&lt;br /&gt;
Building project&lt;br /&gt;
Clear a monster infested province (PC action)&lt;br /&gt;
&lt;br /&gt;
== War ==&lt;br /&gt;
&lt;br /&gt;
After war is declared, turn (year) is divided into four (or more) war phases. Armies are mustered to the capital, or any province that has a city or a fortress. Each province can only hold one army. Each army has Strength that is equal to the current Manpower of the realm. &lt;br /&gt;
&lt;br /&gt;
At the start of the war, and beginning of each year that the Realm is at war, armies can be strengthened (or rather healed) by using Manpower dice. &lt;br /&gt;
&lt;br /&gt;
=== war phase ===&lt;br /&gt;
&lt;br /&gt;
Armies can move, five friendly or one hostile province per phase, double that if there are roads. Army can't move to a province where there is already an army. If there is an enemy army, it must be taken by battle.&lt;br /&gt;
&lt;br /&gt;
=== Battle ===&lt;br /&gt;
&lt;br /&gt;
The army that has more manoeuvrability (from technology) goes first. First is a fire phase ( if the army has the technology, usually artillery for it ) then is a melee phase. To hit is war skill check against opponents defence. Damage is equal to militia die, or if special unit is used, then that unit's die. Special units can only be used once per year. Side that takes more damage rolls, failure means they will retreat. On a tie or losing army does not retreat, battle continues to another day beginning again with the fire phase. &lt;br /&gt;
&lt;br /&gt;
= Institutions =&lt;br /&gt;
&lt;br /&gt;
There are some Institutions that player characters can found when they reach level 10.&lt;br /&gt;
&lt;br /&gt;
= Research =&lt;br /&gt;
&lt;br /&gt;
Bellow is an english language research map. &lt;br /&gt;
&lt;br /&gt;
[[Tiedosto:TechnologicalMap.png|800px|New Salmancian technology on year 19]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Aikakirjat]][[Category:Erikoissäännöt]]&lt;/div&gt;</summary>
		<author><name>Chibidragon</name></author>	</entry>

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