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		<title>RQ Homeland Umathela - Muutoshistoria</title>
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		<updated>2026-09-14T07:10:22Z</updated>
		<subtitle>Tämän sivun muutoshistoria</subtitle>
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		<id>http://tyrma.net/cwiki/index.php?title=RQ_Homeland_Umathela&amp;diff=260&amp;oldid=prev</id>
		<title>Chibidragon: Ak: Uusi sivu: = Description =  (Taken from Guide to Glorantha, pages xxx-yyy. Used without permission as fair use.)  Umathela consists of seven coastal and river regions and the primeval inland...</title>
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				<updated>2020-01-26T01:32:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ak: Uusi sivu: = Description =  (Taken from Guide to Glorantha, pages xxx-yyy. Used without permission as fair use.)  Umathela consists of seven coastal and river regions and the primeval inland...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Uusi sivu&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
(Taken from Guide to Glorantha, pages xxx-yyy. Used without permission as fair use.)&lt;br /&gt;
&lt;br /&gt;
Umathela consists of seven coastal and river regions and the primeval inland forest regions. The forest is mostly pine woods in Enkloso, and deciduous in&lt;br /&gt;
Vralos. The forest becomes more open as one travels to the east, until the treeless Fonritian uplands are reached. The coastal lowlands have much farmland,&lt;br /&gt;
but the primeval Aldryami forest remains. These forests dominate the entire land in Enkloso, and are less extensive, though still large, in Vralos.&lt;br /&gt;
&lt;br /&gt;
A wide variety of megafauna can be found in the forests and river valleys of Umathela, including giant sloths, giant armadillos (glyptodons), several&lt;br /&gt;
species of long-tusk elephants (gomphotheres), running bears (arctodus), shovel-tuskers (amebelodon), sky bulls, and scimitar-toothed cats (homotherium).&lt;br /&gt;
Alynx live in Vralos, but are rare in Enkloso.&lt;br /&gt;
&lt;br /&gt;
== Climate == &lt;br /&gt;
&lt;br /&gt;
Umathela is the coolest region of&lt;br /&gt;
Pamaltela. The sea is cool, and&lt;br /&gt;
high mountains shield the land&lt;br /&gt;
from the worst of the hot savannah winds. It is&lt;br /&gt;
dry and warm in summer, gradually becoming&lt;br /&gt;
moister as the year progresses. Heavy fogs roll&lt;br /&gt;
in from the sea in late Fire Season. When the&lt;br /&gt;
wind changes in midwinter, it brings lots of&lt;br /&gt;
rain and an occasional snowfall. Sea Season is&lt;br /&gt;
unpredictable: often it is calm and warm, but&lt;br /&gt;
sometimes devastating hurricanes bombard&lt;br /&gt;
the coastal cities.&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
Humans in the river valleys usually follow&lt;br /&gt;
Orlanthi culture, while those in the cities cling&lt;br /&gt;
to Malkioni ways. Brown and green elves rule&lt;br /&gt;
the woods. Brown elves have a small majority&lt;br /&gt;
in Vralos, while green elves predominate in&lt;br /&gt;
Enkloso. A Brown Vadeli minority resides in&lt;br /&gt;
the Vadeli Quarter of most coastal cities.&lt;br /&gt;
Dark trolls inhabit the Tarmo Mountains&lt;br /&gt;
and war with the green elves of Enkloso.&lt;br /&gt;
A species of beetle-like timinits called&lt;br /&gt;
Lucan were introduced here in the Second&lt;br /&gt;
Age and can be found throughout Umathela.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Western cultures predominate along the&lt;br /&gt;
coasts, Orlanthi in the interior. Western&lt;br /&gt;
society is divided into castes, each with its&lt;br /&gt;
own taboos, secrets, clothing, marriage laws,&lt;br /&gt;
and other regulations of behavior. The&lt;br /&gt;
noble caste tends to have darker skin than&lt;br /&gt;
members of the other castes, although there&lt;br /&gt;
is much mixed blood. The Westerners fish&lt;br /&gt;
the oceans and rivers, grow almonds, millet,&lt;br /&gt;
oranges, rice, and wheat. Tea (introduced in&lt;br /&gt;
the Second Age from the Middle Sea Empire)&lt;br /&gt;
is grown in warmer areas. The dominant&lt;br /&gt;
Sedalpist sect of Malkionism abstains from&lt;br /&gt;
eating meat (excepting fish); as a result,&lt;br /&gt;
animal husbandry is less important than in&lt;br /&gt;
other Western cultures.&lt;br /&gt;
&lt;br /&gt;
The Orlanthi of the interior are mixed&lt;br /&gt;
farming-pastoralists. They raise sheep, cattle,&lt;br /&gt;
and pigs, and grow apples, barley, beans,&lt;br /&gt;
grapes, millet, peas, and wheat. Hunting&lt;br /&gt;
and fishing are more important sources of&lt;br /&gt;
food than for most other Orlanthi cultures.&lt;br /&gt;
Indeed, the Orik tribe is primarily hunter-gatherer.&lt;br /&gt;
Timber is an important source of&lt;br /&gt;
wealth, but in most regions trees can only be&lt;br /&gt;
cut down with the permission of the local&lt;br /&gt;
Aldryami.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Enklosan and Vralan, Theyalan tongues&lt;br /&gt;
spoken in the west and east parts of Umathela&lt;br /&gt;
respectively. Tradetalk is the language of trade.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
The coastal cities are mostly ruled by kings&lt;br /&gt;
who preside over more or less powerful&lt;br /&gt;
advisory councils. In the interior regions,&lt;br /&gt;
the people are organized into tribes in the&lt;br /&gt;
Orlanthi manner.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
Feuds, raids, and petty skirmishes are as&lt;br /&gt;
common as in any other Orlanthi land, but&lt;br /&gt;
actual warfare is uncommon between the&lt;br /&gt;
humans of Umathela because of the tradition&lt;br /&gt;
of allowing the elves to mediate serious&lt;br /&gt;
disputes. Wars with Fonrit and other outsiders&lt;br /&gt;
are common.&lt;br /&gt;
&lt;br /&gt;
The Orlanthi of the hills are light&lt;br /&gt;
skirmishers with bows, spears, and axes. Their&lt;br /&gt;
leaders and champions are often armored and&lt;br /&gt;
fight with long, curved, two-handed blades&lt;br /&gt;
that are devastatingly effective.&lt;br /&gt;
Units of heavy infantry are maintained&lt;br /&gt;
by the cities. Most of these soldiers are&lt;br /&gt;
mercenaries from the hill tribes.&lt;br /&gt;
&lt;br /&gt;
Cerngoth is a thalassocracy that&lt;br /&gt;
dominates the cities of coastal Umathela.&lt;br /&gt;
It maintains a large fleet of penteconters&lt;br /&gt;
and biremes fitted with two lateen sails and&lt;br /&gt;
equipped with an above-water spur instead&lt;br /&gt;
of a ram. Many ships are armed with a ballista&lt;br /&gt;
that hurls flaming projectiles. Other coastal&lt;br /&gt;
cities maintain small fleets of warships,&lt;br /&gt;
their numbers dictated by the Patriarch of&lt;br /&gt;
Nikosdros.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Both Malkionism and the Orlanthi pantheon&lt;br /&gt;
are accepted here. The coastal cities emphasize&lt;br /&gt;
Malkionism, especially the Sedalpist School, while&lt;br /&gt;
the interior people are mostly Orlanthi. The elves, of&lt;br /&gt;
course, follow their own religion.&lt;br /&gt;
The dominant Sedalpist School of Malkionism&lt;br /&gt;
holds that violence against another sentient is sinful&lt;br /&gt;
and pollutes the actor by ensnaring him into the&lt;br /&gt;
material world. The Sedalpists are notably tolerant of&lt;br /&gt;
different viewpoints. The Sedalpist city-states on the&lt;br /&gt;
Umathelan coast regretfully use the Orlanthi hill tribes&lt;br /&gt;
as mercenaries to fight when the need arises.&lt;br /&gt;
&lt;br /&gt;
= Creating a character =&lt;br /&gt;
&lt;br /&gt;
To create a character from Umathela use following tables. Orlanthi clans have different jobs.&lt;br /&gt;
&lt;br /&gt;
== Base passions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: Umathela Malkioni base passions&lt;br /&gt;
|-&lt;br /&gt;
!Passion&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Love (Family)&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
|Caste rules&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
|Pacifism&lt;br /&gt;
| 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: Umathela Orlanthi base passions&lt;br /&gt;
|-&lt;br /&gt;
!Passion&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Love (Family)&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty (Clan)&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty (Client city state)&lt;br /&gt;
| 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Occupation tables ==&lt;br /&gt;
&lt;br /&gt;
Roll 1d6 for parents occupation as per caste, or choose from the table. If Orlanthi, roll from the normal table. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: parent's occupation&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Occupation&lt;br /&gt;
!Caste&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|Bandit&lt;br /&gt;
|Outlaw&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|Thief&lt;br /&gt;
|Outlaw &lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Crafter&lt;br /&gt;
|Dronar&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Entertainer&lt;br /&gt;
|Dronar&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Farmer&lt;br /&gt;
|Dronar&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Fisher&lt;br /&gt;
|Dronar&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Family history ==&lt;br /&gt;
&lt;br /&gt;
This table determines the history of player characters grandparents and parents. Years are approximate outside of dragon pass, but they correlate fairly well with the years in family history sheet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: family history&lt;br /&gt;
|-&lt;br /&gt;
!Year&lt;br /&gt;
!What happened&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your grandparents history&lt;br /&gt;
|-&lt;br /&gt;
|1582&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1597&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1602&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1603-1604&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1605&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your parents history&lt;br /&gt;
|-&lt;br /&gt;
|1608&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1610&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1613&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1615&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1616&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1618&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1619&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1620&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1621&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your personal history&lt;br /&gt;
|-&lt;br /&gt;
|1622&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1623&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1624&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rune affinities ==&lt;br /&gt;
&lt;br /&gt;
== Cultural skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: skill bonuses&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Value&lt;br /&gt;
!Cultural weapon&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|00%&lt;br /&gt;
|Weapon&lt;br /&gt;
|00%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RuneQuest]][[Category:RuneQuest Homelands]]&lt;/div&gt;</summary>
		<author><name>Chibidragon</name></author>	</entry>

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