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		<title>RQ Homeland Maslo bay - Muutoshistoria</title>
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		<updated>2026-09-14T07:10:53Z</updated>
		<subtitle>Tämän sivun muutoshistoria</subtitle>
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		<title>Chibidragon: Ak: Uusi sivu: = Description =  (Taken from Guide to Glorantha, pages xxx-yyy. Used without permission as fair use.)  == Inhabitants ==  Humans here are of the Agimori physique, but languages and...</title>
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				<updated>2020-01-25T23:54:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ak: Uusi sivu: = Description =  (Taken from Guide to Glorantha, pages xxx-yyy. Used without permission as fair use.)  == Inhabitants ==  Humans here are of the Agimori physique, but languages and...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Uusi sivu&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
(Taken from Guide to Glorantha, pages xxx-yyy. Used without permission as fair use.)&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
Humans here are of the Agimori&lt;br /&gt;
physique, but languages and&lt;br /&gt;
cultures are vastly different from&lt;br /&gt;
the Doraddi. Furthermore, several distinct&lt;br /&gt;
groups exist among the Elamle cultures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While not a part of Maslo, the great&lt;br /&gt;
Errinoru Jungle, bordering the coastal regions&lt;br /&gt;
that make up Maslo, is demographically&lt;br /&gt;
significant. A vast number of elves of varying&lt;br /&gt;
types inhabit this jungle. A large tribe of Ludoch mermen also&lt;br /&gt;
populate the Maslo Sea. Related, semi-independent&lt;br /&gt;
Ludoch tribes live in the&lt;br /&gt;
Marthino Sea and to the east.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
The Maslo culture is made up of a variety&lt;br /&gt;
of Agimori peoples living along the coasts&lt;br /&gt;
of Elamle and Onlaks. They are divided into&lt;br /&gt;
many independent tribes, but all claim descent&lt;br /&gt;
from the lost sunken city of Thinobutu.&lt;br /&gt;
&lt;br /&gt;
These people are endangered by&lt;br /&gt;
hostile forces – in Elamle by the Mother&lt;br /&gt;
of Monsters, and in Flanch by enemy elves.&lt;br /&gt;
&lt;br /&gt;
Despite this pressure they are generally&lt;br /&gt;
friendly and open. They are suspicious of the&lt;br /&gt;
supernatural, and thus intentionally worship&lt;br /&gt;
weak deities, importing needed sorcerers&lt;br /&gt;
from other lands rather than practice the&lt;br /&gt;
arcane arts themselves.&lt;br /&gt;
&lt;br /&gt;
The Maslo peoples are organized into&lt;br /&gt;
loose confederations of kin-based groups&lt;br /&gt;
whose clans sometimes exhibit widely&lt;br /&gt;
different customs and manners, most notably&lt;br /&gt;
in rites of passage and peculiarities of dress&lt;br /&gt;
and custom. Most reside in small villages, but&lt;br /&gt;
the coast is dotted with small city-states.&lt;br /&gt;
&lt;br /&gt;
The largest subculture, called the Elamle&lt;br /&gt;
Aroin, is noted for its unusual four-tiered&lt;br /&gt;
caste system. The children of each class are&lt;br /&gt;
automatically members of the next higher&lt;br /&gt;
class. The children of the aristocracy, the&lt;br /&gt;
highest class, become members of the lowest&lt;br /&gt;
class. Hence, upward mobility is assured, and&lt;br /&gt;
the rulers and kings always try to ensure&lt;br /&gt;
prosperity for the underprivileged.&lt;br /&gt;
&lt;br /&gt;
In Elamle, slash and burn horticulture is&lt;br /&gt;
widespread, but not in Flanch, where the elves&lt;br /&gt;
are hostile.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Elamle dialects.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
Clan elders have the most political control&lt;br /&gt;
over the people. Even the cities are run by a&lt;br /&gt;
council of elders. The Flanch confederation&lt;br /&gt;
is a group of aggressive cities and clans led&lt;br /&gt;
by the Dynast of Flanch and supported by&lt;br /&gt;
tribute from around Maslo, which is paid to&lt;br /&gt;
supply a navy.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
Elamle has never been attacked by other than&lt;br /&gt;
pirate raiders, nor have its people shown any&lt;br /&gt;
desire for conquest, so a militia is all that is&lt;br /&gt;
deemed necessary. In addition to other jobs,&lt;br /&gt;
the second to the lowest caste makes up the&lt;br /&gt;
defensive militia.&lt;br /&gt;
&lt;br /&gt;
Flanch, in contrast, is in a state of&lt;br /&gt;
constant warfare with the yellow elves and&lt;br /&gt;
each city there has warriors who specialize&lt;br /&gt;
in fighting against the elves. The Dynast of&lt;br /&gt;
Flanch maintains a unit of heavily-armored&lt;br /&gt;
axemen, and hires mercenary sorcerers&lt;br /&gt;
and priests from Fonrit or Umathela who&lt;br /&gt;
specialize in Fire or Air magic.&lt;br /&gt;
&lt;br /&gt;
The sailors of the Maslo Sea use the&lt;br /&gt;
same ship style for both merchant vessels&lt;br /&gt;
and warcraft. They use huge, double-hulled&lt;br /&gt;
catamarans propelled by clumsy sails or&lt;br /&gt;
banks of oars pulled by well-drilled men.&lt;br /&gt;
&lt;br /&gt;
These are independently financed by people&lt;br /&gt;
in either Flanch or Elamle. They maintain&lt;br /&gt;
their ancient tradition “from before we&lt;br /&gt;
came up from the sea bottom” of treating&lt;br /&gt;
all ship captains as equals, of cooperating in&lt;br /&gt;
fleet actions, and electing fleet leaders from&lt;br /&gt;
among themselves based upon the captains’&lt;br /&gt;
popularity and perceived admiralty skills.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Masdoumari (now usually sleeping) is the&lt;br /&gt;
Creator, a Trickster called Running Nose&lt;br /&gt;
(banished long ago) is the Changer, and&lt;br /&gt;
a monster (killed annually) is called the&lt;br /&gt;
Destroyer. Active worship centers on ancestor&lt;br /&gt;
worship and hero cults.&lt;br /&gt;
&lt;br /&gt;
= Creating a character =&lt;br /&gt;
&lt;br /&gt;
To create a character from Maslo sea region use following tables.&lt;br /&gt;
&lt;br /&gt;
== Base passions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: base passions&lt;br /&gt;
|-&lt;br /&gt;
!Passion&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Love (Family)&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty (Clan)&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
|Flanch: Hate (Elves) &lt;br /&gt;
| 60%&lt;br /&gt;
|Elmale: Loyalty (Elves) &lt;br /&gt;
| 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Occupation tables ==&lt;br /&gt;
&lt;br /&gt;
Roll 1d20 for grandparents occupation, or choose from the table. If Elmale, parents occupation is from the higher caste, and your's is from the highest, or lowest if your parent's were nobles or ship officers. In this case roll 1d6 instead, or 1d2 from first caste&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: parent's occupation&lt;br /&gt;
|-&lt;br /&gt;
!1d6 Roll&lt;br /&gt;
!1d20 Roll&lt;br /&gt;
!Occupation&lt;br /&gt;
!Caste&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Bandit&lt;br /&gt;
|Lowest&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|2-5&lt;br /&gt;
|Fisher&lt;br /&gt;
|Lowest&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|6&lt;br /&gt;
|Farmer&lt;br /&gt;
|Lowest&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|7&lt;br /&gt;
|Assistant shaman&lt;br /&gt;
|Third&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|8&lt;br /&gt;
|Crafter&lt;br /&gt;
|Third&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|9-10&lt;br /&gt;
|[[RQ New Occupations#Sailor|Sailor]]&lt;br /&gt;
|third&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|Hunter&lt;br /&gt;
|Third&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|12&lt;br /&gt;
|Thief&lt;br /&gt;
|Third&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|13&lt;br /&gt;
|Entertainer&lt;br /&gt;
|Second&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|14&lt;br /&gt;
|Healer&lt;br /&gt;
|Second&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|Merchant&lt;br /&gt;
|Second&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|16&lt;br /&gt;
|Scribe&lt;br /&gt;
|Second&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|17-18&lt;br /&gt;
|Warrior [[RQ New Occupations#Warrior (Marine)|(Marine)]] in Elamle, also (Heavy infantry) in Flanch&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|19&lt;br /&gt;
|[[RQ New Occupations#Ship's officer|Ship's officer]]&lt;br /&gt;
|First&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|Noble&lt;br /&gt;
|First&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Family history ==&lt;br /&gt;
&lt;br /&gt;
This table determines the history of player characters grandparents and parents. Years are approximate outside of dragon pass, but they correlate fairly well with the years in family history sheet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: family history&lt;br /&gt;
|-&lt;br /&gt;
!Year&lt;br /&gt;
!What happened&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your grandparents history&lt;br /&gt;
|-&lt;br /&gt;
|1582&lt;br /&gt;
|Your grandparent met a strange ship sailing down to Maslo sea from open ocean. Roll 1d20.&lt;br /&gt;
{|&lt;br /&gt;
|+Strange ship arrives:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-19&lt;br /&gt;
|Grandparent was amazed and excited about the new possibilities.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Your grandparent was the one who learned the sea opening dance from strangers. If your characters int is 13 or higher, start the game with knowledge of Command and Water rune sorceries and Sea opening dance at 1d6% plus magic skill category bonus. Note that unlike normal sorcery this spell is not limited by read/write, but instead dance skill. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1597&lt;br /&gt;
|The Vadeli empire was rising in the Umathela, Dynast of Flanch gatheres a large fleet to defeat them. Roll 1d20 +5 if Maslo or Kareeshtu. -5 if Umathelan or Afadjann.&lt;br /&gt;
{|&lt;br /&gt;
|+Oenriko rocks battle:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Grandparent died in battle. &lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|When Vadeli feet was crushed by Kareeshtu Maslo alliance your grandparent realized that they were not gods, but mortals. Gain Hate (Vadeli) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|6-15&lt;br /&gt;
|Your grandparent did not really took part of the battle itself.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Defeated the Vadeli fleet in Oenriko rock battle. Gain 1d3% reputation.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Managed to bring booty home, roll 3d6+2 on family heirloom table. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1602&lt;br /&gt;
|Normal year.&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Windfall, add 1d6*100 Lunar worth of coins. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1603-1604&lt;br /&gt;
|Elves were on the prowl. Roll 1d20 +10 if Elmale -10 if Flanch.&lt;br /&gt;
{|&lt;br /&gt;
|+Elves prowling:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Did some sporadic fighting against elves.&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|Died fighting elves. Gain Hate (Elves) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|Fought bravely against the elves. Roll 3d6+2 on family heirloom table as booty.&lt;br /&gt;
|-&lt;br /&gt;
|7-8&lt;br /&gt;
|Fought with great honor. Gain Honor Passion.&lt;br /&gt;
|-&lt;br /&gt;
|9-14&lt;br /&gt;
|Did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|Gained a gift from elves. Roll 3d6+2 on family heirloom table.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Took part in elven ceremonies. Gain Loyalty (Elves) Passion.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1605&lt;br /&gt;
|On this year there was a great quest to find Seeds of Falmal from Jrustela. This would hopefully deepen the friendship of Elves and Humans, and hopefully stop the war in Flanch. Roll 1d20.&lt;br /&gt;
{|&lt;br /&gt;
|+The quest for seed of Flamal:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|Your grandparent did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|6-8&lt;br /&gt;
|Died fighting.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Died with great glory. Gain 1d3% reputation.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Fought with great honor. Gain Honor Passion.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Managed to convince the elves to let the group to ruins of Piskos, gain Loyalty (Elves) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Gained treasure from outskirts of Piskos. Roll 3d6+2 on family heirloom table.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Was one of the few who managed to find the seed from a ruin of an old God learner university. Gain Loyalty (Son of first seed) &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your parents history&lt;br /&gt;
|-&lt;br /&gt;
|1608&lt;br /&gt;
|Mother of monsters arrived. Roll 1d20 +10 if Elmale.&lt;br /&gt;
{|&lt;br /&gt;
|+Mother of monsters:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-15&lt;br /&gt;
|Managed to avoid the monster.&lt;br /&gt;
|-&lt;br /&gt;
|16-17&lt;br /&gt;
|Parent was killed by mother of monsters. Gain Fear (Chaos) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|Parent witnessed the Mother of monsters. Gain Fear (Chaos) Passion.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1610&lt;br /&gt;
|Vadeli pirate Forgan Goldeneye was raiding Edrenlin islands north of Elamle. Roll 1d20:&lt;br /&gt;
{|&lt;br /&gt;
|+Forgan Goldeneye raiding Edrenlin:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|Your parent did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|6-7&lt;br /&gt;
|Parent died fighting the raiders. Gain Loyalty (Waertagi) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|8-18&lt;br /&gt;
|Parent fought the raiders. Gain Loyalty (Waertagi) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|19-20&lt;br /&gt;
|Parent fought the raiders with great gourage. Gain Loyalty (Waertagi) Passion and 1d3% reputation.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1613&lt;br /&gt;
|A new cult arrived. Your parent investigated this cult on Brothehood of blood. Roll 1d20:&lt;br /&gt;
{|&lt;br /&gt;
|+Investigation of Brotherhood of Blood:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|Your parent disappeared in mysterious circumstances.&lt;br /&gt;
|-&lt;br /&gt;
|4-12&lt;br /&gt;
|Parent did not find out anything interresting.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Parent found out that the Brotherhood taught sorcery to it's members, but she/he was not interested.&lt;br /&gt;
|-&lt;br /&gt;
|19-20&lt;br /&gt;
|Parent was initiated in to the Brotherhood. With their help she/he made some good business. Add 1d6x100 Lunar worth of money.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1615&lt;br /&gt;
|Pretty normal year:&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Windfall, add 1d6*100 Lunar worth of coins. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1616&lt;br /&gt;
|Some traders from far away came. They had used up almost all of their supplies and were desperate. Roll 1d20:&lt;br /&gt;
{|&lt;br /&gt;
|+Faraway traders:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|Parent gave some things freely to the traders, after all they were fellow sailors. Gain Loyalty (Crew) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|7-12&lt;br /&gt;
|Your parent did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|12-17&lt;br /&gt;
|Parent sold supplies in a fairly high price. Gain 1d6x100 Lunars worth of coins. &lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|Parent made an excellent deal. Roll 3d6+2 on Family heirloom table.  &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1618&lt;br /&gt;
|Elves are on the prowl again. Roll 1d20 +10 if Elmale -10 if Flanch.&lt;br /&gt;
{|&lt;br /&gt;
|+Elves prowling:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Did some sporadic fighting against elves.&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|Died fighting elves. Gain Hate (Elves) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|5-6&lt;br /&gt;
|Fought bravely against the elves. Roll 3d6+2 on family heirloom table as booty.&lt;br /&gt;
|-&lt;br /&gt;
|7-8&lt;br /&gt;
|Fought with great honor. Gain Honor Passion.&lt;br /&gt;
|-&lt;br /&gt;
|9-14&lt;br /&gt;
|Did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|15-16&lt;br /&gt;
|Gained a gift from elves. Roll 3d6+2 on family heirloom table.&lt;br /&gt;
|-&lt;br /&gt;
|17-20&lt;br /&gt;
|Took part in elven ceremonies. Gain Loyalty (Elves) Passion.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1619&lt;br /&gt;
|Normal year.&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Windfall, add 1d6*100 Lunar worth of coins. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1620&lt;br /&gt;
|Normal year.&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Windfall, add 1d6*100 Lunar worth of coins. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1621&lt;br /&gt;
|This year seemed like a normal, but suddenly: Roll 1d20 +5 if Flanch -5 if Elmale.&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|Captured by elves. Gain Hate (Elves) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|6-15&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Got eaten by a monster. Gain Feat (Chaos) Passion. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your personal history&lt;br /&gt;
|-&lt;br /&gt;
|1622&lt;br /&gt;
|Wolf pirates were attacking jungle tribes in the west. You can fight against them, join them or do nothing. If you join them, switch to [[RQ Wolf Pirate events|Wolf pirate events]] table. Else proceed to next year.&lt;br /&gt;
{|&lt;br /&gt;
|+Against the wolf pirates:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|Missed the fight.&lt;br /&gt;
|-&lt;br /&gt;
|11-18&lt;br /&gt;
|Fought with the wolf pirates. Gain 1d6% reputation.&lt;br /&gt;
|-&lt;br /&gt;
|19-20&lt;br /&gt;
|Managed to get some booty from Wolf Pirates. Roll 3d6+2 on the family heirloom table. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1623&lt;br /&gt;
|An wise man of the Edrenlin isles offered to teach you secrets of their magic. You can take Wizard's apprentice as your occupation.&lt;br /&gt;
|-&lt;br /&gt;
|1624&lt;br /&gt;
|You took a simple sea trick but sudden storm sank your ship. You managed to swim to a small inhabited island. From there you was picked by a slave ship.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rune affinities ==&lt;br /&gt;
&lt;br /&gt;
Water +10%&lt;br /&gt;
&lt;br /&gt;
== Cultural skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: skill bonuses&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Value&lt;br /&gt;
!Cultural weapon&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Boat&lt;br /&gt;
|10%&lt;br /&gt;
|1H Axe&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Swim&lt;br /&gt;
|10%&lt;br /&gt;
|2H axe (Flanch only)&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Bargain&lt;br /&gt;
|10%&lt;br /&gt;
|Dagger&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Dance&lt;br /&gt;
|20%&lt;br /&gt;
|1H Mace&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Sing&lt;br /&gt;
|10%&lt;br /&gt;
|Javelin&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Speak other language (Tradetalk)&lt;br /&gt;
|10%&lt;br /&gt;
|Fist&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Speak other language (Boatspeech)&lt;br /&gt;
|20%&lt;br /&gt;
|Graple&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Speak other language (Aldyrami) / Elamle only&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Elven lore&lt;br /&gt;
|10%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Shiphandling&lt;br /&gt;
|10%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RuneQuest]][[Category:RuneQuest Homelands]]&lt;/div&gt;</summary>
		<author><name>Chibidragon</name></author>	</entry>

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