<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="fi">
		<id>http://tyrma.net/cwiki/index.php?action=history&amp;feed=atom&amp;title=RQ_Homeland_Kareeshtu</id>
		<title>RQ Homeland Kareeshtu - Muutoshistoria</title>
		<link rel="self" type="application/atom+xml" href="http://tyrma.net/cwiki/index.php?action=history&amp;feed=atom&amp;title=RQ_Homeland_Kareeshtu"/>
		<link rel="alternate" type="text/html" href="http://tyrma.net/cwiki/index.php?title=RQ_Homeland_Kareeshtu&amp;action=history"/>
		<updated>2026-07-11T23:51:29Z</updated>
		<subtitle>Tämän sivun muutoshistoria</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://tyrma.net/cwiki/index.php?title=RQ_Homeland_Kareeshtu&amp;diff=259&amp;oldid=prev</id>
		<title>Chibidragon: Ak: Uusi sivu: = Description =  (Taken from Guide to Glorantha, pages 550-552. Used without permission as fair use.)  == Inhabitants ==  Fonrit is primarily inhabited by a folk of mixed Veldang a...</title>
		<link rel="alternate" type="text/html" href="http://tyrma.net/cwiki/index.php?title=RQ_Homeland_Kareeshtu&amp;diff=259&amp;oldid=prev"/>
				<updated>2020-01-26T01:13:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ak: Uusi sivu: = Description =  (Taken from Guide to Glorantha, pages 550-552. Used without permission as fair use.)  == Inhabitants ==  Fonrit is primarily inhabited by a folk of mixed Veldang a...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Uusi sivu&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Description =&lt;br /&gt;
&lt;br /&gt;
(Taken from Guide to Glorantha, pages 550-552. Used without permission as fair use.)&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
Fonrit is primarily inhabited by a&lt;br /&gt;
folk of mixed Veldang and Agimori&lt;br /&gt;
origin, called the Torabs. The upper&lt;br /&gt;
class is incredibly wealthy and powerful,&lt;br /&gt;
the poor ruthlessly taxed and beggared into&lt;br /&gt;
heartless slavery.&lt;br /&gt;
&lt;br /&gt;
Many cities in Afadjann have Vadeli&lt;br /&gt;
Quarters, populated by Brown Vadeli and&lt;br /&gt;
governed by their own laws and customs.&lt;br /&gt;
&lt;br /&gt;
== Culture ==&lt;br /&gt;
&lt;br /&gt;
Fonritian. Slavery defines and dominates&lt;br /&gt;
Fonritian culture. Of the Fonritian cultures,&lt;br /&gt;
the Afadjanni are of particular interest, as&lt;br /&gt;
they are somewhat less dominated by slavery,&lt;br /&gt;
and their culture contains some interesting&lt;br /&gt;
differences from Kareeshtu.&lt;br /&gt;
&lt;br /&gt;
Across Fonrit, about 5% of the&lt;br /&gt;
population are free upper class, about 5% are&lt;br /&gt;
slave or mercenary soldiers supported by the&lt;br /&gt;
rulers, around 10% are half-free, half-slave&lt;br /&gt;
artisans and merchants, and another 10% petty&lt;br /&gt;
landholders. The remaining 70% are slaves.&lt;br /&gt;
&lt;br /&gt;
Fonritian free women wear veils, and&lt;br /&gt;
both sexes wear draping robes. Harems are&lt;br /&gt;
the rule for the rich potentates, guarded by&lt;br /&gt;
jealous and powerful eunuch slaves.&lt;br /&gt;
&lt;br /&gt;
Among the nonslaves of Afadjann,&lt;br /&gt;
society is divided into two kinds of people,&lt;br /&gt;
based on whether the family’s mother is of&lt;br /&gt;
tsanyano (“Renewed”) or bolgaddi (“Oldster”)&lt;br /&gt;
ancestry. The Renewed are liberal in their&lt;br /&gt;
attitudes, allowing slaves to marry, buy their&lt;br /&gt;
freedom (rarely), and enjoy limited religious&lt;br /&gt;
choice. Oldsters are fierce and relentless. “To&lt;br /&gt;
live is to suffer” is their motto, and they judge&lt;br /&gt;
themselves by the same implacable standard&lt;br /&gt;
they apply to their slaves. Some cities are&lt;br /&gt;
dominated by one or the other class, but most&lt;br /&gt;
are factionalized.&lt;br /&gt;
&lt;br /&gt;
== Language ==&lt;br /&gt;
&lt;br /&gt;
Fonritian, Kareeshtan, Afadjanni, Mondoran;&lt;br /&gt;
Banamban is spoken most by those of Laskal.&lt;br /&gt;
Thinokan is the preferred language in the&lt;br /&gt;
land of Thinokos; it is unrelated to the other&lt;br /&gt;
Fonritian languages, but is closely related to&lt;br /&gt;
those of Elamle and Flanch.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
Slavocracy. The political rulers are tyrannical&lt;br /&gt;
overlords who must contend with a dozen&lt;br /&gt;
powerful factions in each city. Cities may be&lt;br /&gt;
ruled by priesthoods, merchants, or warlords.&lt;br /&gt;
Fonritian politics lie in the hands of a&lt;br /&gt;
wealthy plutocracy, which commands internal&lt;br /&gt;
factions and rules over vast slave estates; they&lt;br /&gt;
are famed for their cruelty and tyranny. Citystates&lt;br /&gt;
strive for both independence and to&lt;br /&gt;
dominate their neighbors. Loyalty between&lt;br /&gt;
city-states is rare, and the various regions&lt;br /&gt;
mentioned below are traditional groupings&lt;br /&gt;
which are sometimes confederacies,&lt;br /&gt;
sometimes ruled by a single leader, and&lt;br /&gt;
sometimes divided into many squabbling&lt;br /&gt;
states. The political units of Fonrit change&lt;br /&gt;
hands and borders so often that an accurate&lt;br /&gt;
delineation is difficult. As of 1621, the most&lt;br /&gt;
powerful city-states are those of Afadjann and&lt;br /&gt;
Kareeshtu.&lt;br /&gt;
&lt;br /&gt;
Two rival confederations dominate&lt;br /&gt;
Fonrit. The Jann of Afadjann commands the&lt;br /&gt;
rulers of other city-states, who send tribute,&lt;br /&gt;
hostages, slaves, and troops upon command.&lt;br /&gt;
&lt;br /&gt;
Each tributary state may also command lesser&lt;br /&gt;
city-states or tribes as well. Those cities not&lt;br /&gt;
subject to the Jann are fiercely independent.&lt;br /&gt;
&lt;br /&gt;
In the north, the undying Archidomides,&lt;br /&gt;
the Vessel of Tondiji and Ikadz, rules a rival&lt;br /&gt;
confederation called Golden Kareeshtu with&lt;br /&gt;
cruelty and vision. At the present (1621),&lt;br /&gt;
Golden Kareeshtu is the more powerful of&lt;br /&gt;
the rival confederations.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
Each city in Fonrit has at least one contingent&lt;br /&gt;
of professional soldiers, owned by their&lt;br /&gt;
commanding officers, who are in turn owned&lt;br /&gt;
by various ruling contingents. As is usual in&lt;br /&gt;
Pamaltela, good horses must be imported and&lt;br /&gt;
cavalry is rare. The ruling faction of each citystate&lt;br /&gt;
has a professional bodyguard, usually&lt;br /&gt;
composed of handpicked, free, highly paid&lt;br /&gt;
foreign mercenaries, skilled in their particular&lt;br /&gt;
weapons and magics.&lt;br /&gt;
&lt;br /&gt;
Most magic on the field of battle is in&lt;br /&gt;
the hands of powerful sorcerers aided by&lt;br /&gt;
assistants. Other magic units are made up of&lt;br /&gt;
small bodies of temple priests.&lt;br /&gt;
&lt;br /&gt;
The Fonritian city-states have used ships&lt;br /&gt;
of traditional design since before the Closing.&lt;br /&gt;
Merchantmen are similar to dhows and&lt;br /&gt;
xebecs. For war, the Fonritians prefer small&lt;br /&gt;
ships called warsails, which are faster than&lt;br /&gt;
any other sailing ship when traveling upwind.&lt;br /&gt;
They are very numerous and relatively&lt;br /&gt;
delicate, and a favored tactic is to close and&lt;br /&gt;
board, using a variety of imaginative means,&lt;br /&gt;
including ladders, grapples, magical leaps,&lt;br /&gt;
and teleportation. Kareeshtu is the dominant&lt;br /&gt;
naval power.&lt;br /&gt;
&lt;br /&gt;
== Religion ==&lt;br /&gt;
&lt;br /&gt;
Fonritian Religion. Earth spirits, fishing spirits,&lt;br /&gt;
ancestor worship, and city spirits abound. Powerful&lt;br /&gt;
cults are variously state-supported by particular&lt;br /&gt;
cities. The god of slavery, Ompalam, is a state cult&lt;br /&gt;
throughout most of Fonrit.&lt;br /&gt;
&lt;br /&gt;
Among the Afadjanni, the most important god,&lt;br /&gt;
by virtue of his political import, is Darleester the&lt;br /&gt;
Noose. This god gives a spell of compulsion to the&lt;br /&gt;
high priest, the Jann, who can teach the spell to others&lt;br /&gt;
who are already under his compulsion. The duration&lt;br /&gt;
of the spell is for the lifetime of the caster.&lt;br /&gt;
In Sarro, Orlanth (also called Baraku by the&lt;br /&gt;
Fonritians) is the most important deity; in Ebbeshal,&lt;br /&gt;
the Invisible God; and in Yngortu, “The Two&lt;br /&gt;
Brothers” (called by outsiders Humakt and Zorak&lt;br /&gt;
Zoran). The priesthoods are inevitably corrupt and&lt;br /&gt;
form one of the factions in their cities.&lt;br /&gt;
&lt;br /&gt;
= Creating a character =&lt;br /&gt;
&lt;br /&gt;
To create a character from Fonrit use following tables&lt;br /&gt;
&lt;br /&gt;
== Base passions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: base passions&lt;br /&gt;
|-&lt;br /&gt;
!Passion&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Love (Family)&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
|Love or Hate (Master)&lt;br /&gt;
| 60%&lt;br /&gt;
|-&lt;br /&gt;
|Hate (Another city state)&lt;br /&gt;
| 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Occupation tables ==&lt;br /&gt;
&lt;br /&gt;
Roll 1d20 for parents occupation, or choose from the table. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: parent's occupation&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Occupation&lt;br /&gt;
!Caste&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Bandit&lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Crafter&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Entertainer&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|4-8&lt;br /&gt;
|Farmer&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|9-10&lt;br /&gt;
|Fisher&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Healer&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Herder&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Merchant&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|14-15&lt;br /&gt;
|[[RQ New Occupations#Sailor|Sailor]]&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Scribe&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|[[RQ New Occupations#Ship's officer|Ship's officer]]&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|Warrior&lt;br /&gt;
|Slave&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Priest&lt;br /&gt;
|Free&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Noble&lt;br /&gt;
|Free&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Family history ==&lt;br /&gt;
&lt;br /&gt;
This table determines the history of player characters grandparents and parents. Years are approximate outside of dragon pass, but they correlate fairly well with the years in family history sheet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: family history&lt;br /&gt;
|-&lt;br /&gt;
!Year&lt;br /&gt;
!What happened&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your grandparents history&lt;br /&gt;
|-&lt;br /&gt;
|1582&lt;br /&gt;
|VAdeli arrived and started rebuilding their empire. Gain Loyalty (Vadeli) Passion if not from Kareeshtu or Hate (Vadeli) Passion if from Kareeshtu.&lt;br /&gt;
|-&lt;br /&gt;
|1597&lt;br /&gt;
|Battle on Oenriko rocks:&lt;br /&gt;
Roll 1d20 +5 if Maslo or Kareeshtu. -5 if Umathelan or Afadjann.&lt;br /&gt;
{|&lt;br /&gt;
|+Oenriko rocks battle:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Grandparent died in battle. &lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|When Vadeli feet was crushed by Kareeshtu Maslo alliance your grandparent realized that they were not gods, but mortals. Gain Hate (Vadeli) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|6-15&lt;br /&gt;
|Your grandparent did not really took part of the battle itself.&lt;br /&gt;
|-&lt;br /&gt;
|16-19&lt;br /&gt;
|Defeated the Vadeli fleet in Oenriko rock battle. Gain 1d3% reputation.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Managed to bring booty home, roll 3d6+2 on family heirloom table. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1602&lt;br /&gt;
|Kareeshtu conquers Kumaktu islands. Roll 1d20 -10 if not from Kareeshtu. +5 if soldier.&lt;br /&gt;
{|&lt;br /&gt;
|+Kumaktu islands:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-10&lt;br /&gt;
|Grandparent did not take part. Nothing happens next year either.&lt;br /&gt;
|-&lt;br /&gt;
|11-18&lt;br /&gt;
|Took part in the conquest of the Kumaktu islands. &lt;br /&gt;
|-&lt;br /&gt;
|19-20&lt;br /&gt;
|Your grandparent managed to get some booty from the occupation. Roll 3d6+2 on family heirloom table.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1603-1604&lt;br /&gt;
|If grandparent took part in the conquest of Kumaktu he/she stayed there for a few years.&lt;br /&gt;
{|&lt;br /&gt;
|+Kumaktu occupation:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Grandparent was killed by the rebels.&lt;br /&gt;
|-&lt;br /&gt;
|3-18&lt;br /&gt;
|Nothing interesting happened. &lt;br /&gt;
|-&lt;br /&gt;
|19-20&lt;br /&gt;
|Your grandparent stopped an assasination attempt of an importnat official, and he/she was promoted to a personal slave of Tyrant.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1605&lt;br /&gt;
|On this year there was a great quest to find Seeds of Falmal from Jrustela. This would hopefully deepen the friendship of Elves and Humans, and hopefully stop the war in Flanch. Roll 1d20.&lt;br /&gt;
{|&lt;br /&gt;
|+The quest for seed of Flamal:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|Your grandparent did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|6-8&lt;br /&gt;
|Died fighting.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Died with great glory. Gain 1d3% reputation.&lt;br /&gt;
|-&lt;br /&gt;
|10-14&lt;br /&gt;
|Fought with great honor. Gain Honor Passion.&lt;br /&gt;
|-&lt;br /&gt;
|15-18&lt;br /&gt;
|Managed to convince the elves to let the group to ruins of Piskos, gain Loyalty (Elves) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|Gained treasure from outskirts of Piskos. Roll 3d6+2 on family heirloom table.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Was one of the few who managed to find the seed from a ruin of an old God learner university. Gain Loyalty (Son of first seed) &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your parents history&lt;br /&gt;
|-&lt;br /&gt;
|1608&lt;br /&gt;
|King of Jonatela was assassinated. If from Jonatela roll 1d20:&lt;br /&gt;
{|&lt;br /&gt;
|+Jonatelan assassination:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Grandparent was killed in the chaos.&lt;br /&gt;
|-&lt;br /&gt;
|3-18&lt;br /&gt;
|Nothing interesting happened. &lt;br /&gt;
|-&lt;br /&gt;
|19-20&lt;br /&gt;
|Your grandparent's status changed. If Slave, become free and vise-versa.&lt;br /&gt;
|}&lt;br /&gt;
If not from Jonatela, roll on normal year table:&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Windfall, add 1d6*100 Lunar worth of coins if free. If not free, become free. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1610&lt;br /&gt;
|Normal year:&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Windfall, add 1d6*100 Lunar worth of coins if free. If not free, become free. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1613&lt;br /&gt;
|Astamux became Jann of Afadjann by crushing rebellion of Benestross. Roll 1d20 add +5 if From Kareeshtu. -5 if from Afadjann.&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|Fought for the Jann, gain Loyalty (Afadjann) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|6-7&lt;br /&gt;
|Died in the fighting.&lt;br /&gt;
|-&lt;br /&gt;
|8-12&lt;br /&gt;
|Captured, if free is now a slave. If slave master changes.&lt;br /&gt;
|-&lt;br /&gt;
|13-18&lt;br /&gt;
|Did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|19-20&lt;br /&gt;
|Stole some booty from Afadjann. Roll 3d6+2 on Family heirloom table.   &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1615&lt;br /&gt;
|Great slave raid against Umathelan city states. Roll 1d20 +10 if warrior.&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|Did not take part, died on other causes.&lt;br /&gt;
|-&lt;br /&gt;
|4-13&lt;br /&gt;
|Did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|14-16&lt;br /&gt;
|Died in the slave raid.&lt;br /&gt;
|-&lt;br /&gt;
|17-19&lt;br /&gt;
|Fought successfully. Gain 1d3% reputation.&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Stole some booty. Roll 3d6+2 on Family heirloom table.   &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1616&lt;br /&gt;
|Your parent heard about a god of freedom. You may take Orlanth as you character's cult.&lt;br /&gt;
|-&lt;br /&gt;
|1618&lt;br /&gt;
|Normal year:&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Windfall, add 1d6*100 Lunar worth of coins if free. If not free, become free. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1619&lt;br /&gt;
|Another assassination attempt against the Tyrnat of Kareeshtu was made. &lt;br /&gt;
{|&lt;br /&gt;
|+Tyrant of golden Kareeshtu assassination attempt:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Was executed for no reason. Gain Hate (Tyrant of Kareeshtu) Passion. &lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Managed to save the Tyrant. Is now free, gain 1d6x100 lunars worth of coins. &lt;br /&gt;
|}&lt;br /&gt;
If not from Kareeshtu, roll from the normal year table:&lt;br /&gt;
{|&lt;br /&gt;
|+Normal year:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-19&lt;br /&gt;
|Normal year&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|Windfall, add 1d6*100 Lunar worth of coins if free. If not free, become free. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1620&lt;br /&gt;
|There was a war between Kareeshtu and Afadjann. Roll 1d20, +10 if Warrior.&lt;br /&gt;
{|&lt;br /&gt;
|+Afadjann-Kareeshty war:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|Did not take part but still died, roll on the random cause of death table.&lt;br /&gt;
|-&lt;br /&gt;
|3-12&lt;br /&gt;
|Did not take part.&lt;br /&gt;
|-&lt;br /&gt;
|13-15&lt;br /&gt;
|Died fighting, gain Hate (Afadjann) or Hate (Kareeshtu) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|16-20&lt;br /&gt;
|Fought and survived. Gain 1d3% reputation.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1621&lt;br /&gt;
|A new Brotherhood of Blood started to make inroads in to Fonrit. Roll 1d20 add+10 if parent was free.&lt;br /&gt;
{|&lt;br /&gt;
|+Brotherhood of blood:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-9&lt;br /&gt;
|Was sold to Brotherhood of Blood and killed by them. Gain HAte (Brotherhood of Blood) Passion.&lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|Disappeared mysteriously.&lt;br /&gt;
|-&lt;br /&gt;
|13-20&lt;br /&gt;
|Northing happened. &lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
!Colspan=&amp;quot;2&amp;quot;|Your personal history&lt;br /&gt;
|-&lt;br /&gt;
|1622&lt;br /&gt;
|Wolf pirates were waging a war in the nearby jungles. If free, you can choose to go fighting them, if slave you don't have choise.&lt;br /&gt;
{|&lt;br /&gt;
|+Wolf pirates in the jungle:&lt;br /&gt;
|-&lt;br /&gt;
!Choise&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|To Jungle&lt;br /&gt;
|While the Wolf pirates were bloodthirsty barbarians, one amongst them seemed like a noble man. This was Sub-commander Argrath. He saw potential in you and offerred a place for you in his crew. If you accept, switch over to [[RQ Wolf Pirate events|Wolf pirate events]] table. &lt;br /&gt;
|-&lt;br /&gt;
|Stay home&lt;br /&gt;
|Brotherhood of blood approached you. If you have Int 16+ you may take the [[RQ New Occupations#Wizard's apprentice|Wizard's apprentice]] occupation. If you do, you also gain Loyalty (Brotherhood of Blood) Passion.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1623&lt;br /&gt;
|A large scale slave raid to Umathela. If free you may decide to not to take part. Else roll on the table:&lt;br /&gt;
{|&lt;br /&gt;
|+Slave raid:&lt;br /&gt;
|-&lt;br /&gt;
!Roll&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|1-9&lt;br /&gt;
|Did not see any fighting. &lt;br /&gt;
|-&lt;br /&gt;
|10-12&lt;br /&gt;
|Gained an impressive scar. +5% to battle, +1d6% to reputation.&lt;br /&gt;
|-&lt;br /&gt;
|13-17&lt;br /&gt;
|Took part. +10% to battle.&lt;br /&gt;
|-&lt;br /&gt;
|18-20&lt;br /&gt;
|Gained booty. +10% to battle, 1d6*100 Lunars worth of coins.&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
|1624&lt;br /&gt;
|While walking on the street you were ambushed and sold to a Vadeli slave trader. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rune affinities ==&lt;br /&gt;
&lt;br /&gt;
Darkness +10%&lt;br /&gt;
&lt;br /&gt;
== Cultural skills ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;auto&amp;quot; style=&amp;quot;text-align: left&amp;quot;&lt;br /&gt;
|+Homeland: skill bonuses&lt;br /&gt;
|-&lt;br /&gt;
!Skill&lt;br /&gt;
!Value&lt;br /&gt;
!Cultural weapon&lt;br /&gt;
!Value&lt;br /&gt;
|-&lt;br /&gt;
|Intimidate&lt;br /&gt;
|10%&lt;br /&gt;
|Dagger&lt;br /&gt;
|20%&lt;br /&gt;
|-&lt;br /&gt;
|Intrigue&lt;br /&gt;
|10%&lt;br /&gt;
|Kopis&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Manage household&lt;br /&gt;
|10%&lt;br /&gt;
|Composite bow&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Worship (Ompalam)&lt;br /&gt;
|20%&lt;br /&gt;
|Medium shield&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Insight (Humans)&lt;br /&gt;
|10%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Hide&lt;br /&gt;
|20%&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:RuneQuest]][[Category:RuneQuest Homelands]]&lt;/div&gt;</summary>
		<author><name>Chibidragon</name></author>	</entry>

	</feed>